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April 30, 2010
7.1 MB
2591×2591
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Comments: 9
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Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Camera Data

Canon EOS 400D DIGITAL
F/22.0
330 mm
200
Mar 13, 2010, 3:46:18 PM
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:iconmandelwerk:
On request, an image of the 3-dimentional mandelbulb print I held in my hands on "The Mandelbulb Sect" [link]

This is a HDR-snapshot, I am not so satisfied with the result, was going to take a better photo before posting here, but, until I take a better one...
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:iconbrigitte-fredensborg:
:wave: This wonderful work is featured in my new journal [link]
Hope you like it!
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:iconmandelwerk:
Wow, thank you Dragonfly!
You found this "old" photo of my 3D print, cool! :bow:
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:iconkkyak1:
~kkyak1 Jan 12, 2011  Hobbyist Digital Artist
Very cool! I cant wait to try this. I appreciate you posting it. I have seen this printing done on the web very cool stuff. You can buy your own printer if you can afford one. Or you can make your own, microstereo lithography [link] and another example, this one would work better I think, [link] the object is being pulled from the polymer.
Then there is this version which you make and it will in turn make the parts to make another machine you can give away. [link]
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:iconmandelwerk:
Wow, I liked those transparent prints, very nice!
Thank you very much for the links Debra!
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:iconkkyak1:
~kkyak1 Jan 13, 2011  Hobbyist Digital Artist
Welcome!
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:iconmandelwerk:
BTW, I have to thank Daniel White, who did the voxels for this print, and also the nice guy who printed it ;)
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:iconbermarte:
~bermarte Apr 30, 2010   Artist
HDR here is linked to photography, there's also HDR in 3d sw.
Basically using a 3d scene one would create a big sphere with HDR image mapped as a texture on the sphere and putting the object inside.
It would be similar to the set-up of your photo.
With GI we have light from the object itself.
HDR and GI can work together.
:-)
Nice idea, I like this cold mandlbulb.
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:iconmandelwerk:
Yes, I have heard about using HDR images to get "natural" light in 3D renders, that would be a nice feature in subblues pixelbenderscript... :)
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